My good friends at Blind Sky Studios have just released their latest offering, "Teyze", as part of an art exhibition in Ankara, Turkey, and I was lucky enough to be asked to work on the audio for it. To read more about the game itself please visit: https://blindsky.itch.io/teyze
This has been the first published video game I've worked on where I've provided 100% of the audio. It was also the first time that my own field recordings have made it into a project; the impact sound for the projectile is brought to you by through the sound of me dropping blocks of wood!
Sound-design MVP for this particular project was Native Instruments's "Absynth 5", a tried and tested weapon in the field of soundscaping. This beautiful beast helped sculpt the sounds for the intruders (loading, attacking, dieing), the projectile itself (firing and flying through the air) and a few other bits and pieces which didn't make it into the finished article.
The soundtrack was built around samples of 'traditional' Turkish instruments, stretched and bent into shape fit for purpose. As the game itself dealt with the idea of 'invasion', of having an unwanted, foreign presence intrude upon your safest, most personal space, there was something quite interesting about just taking unrelated audio files, devoid of any context, and forcing them to take on an entirely new role altogether. It's also had some very interesting player feedback!
As always it's an absolute pleasure to be able to work along Blind Sky Studios - now back to work on Mandagon!